In the presentation, released by microsoft in the conference GDC 2007 was discussed the following version of API directX 10.1.
In this version will be added only one tenth in comparison with that released together with Vista DX10, and it means in the number of changes they will be only evolutionary. Revolutionary should be awaited in the new version API.
To the number of update in DirectX 10.1 can be attributed the possibility to assign the independent regimes of blending for different render-target (render targets), the required requirement of support MSAA with a quantity of simple is not less than four, the appearance of control capability of arrangement of those selected sub-Sampilau from shader, a larger quantity of input and output registers in vertex shader, a increase in the accuracy of calculations, the filtration FP32 size, the massifs of cubic textures (cubemaps).
In further plans Of microsoft - introduction into its firmware interface , system global lighting (Global illumination) both static- parametric, and dynamic, the hardware calculation of the laying out of rays (ray tracing) in real time, and also improvement in the textural management and sizes of compression, rendering of transparent ranges without the need for preliminary sorting and much more.
This information will be joined well with earlier, report, that organized Intel visual computing group develops products, which ray of tracing will be on the forces in the real time. It is completely possible that after release of DX11 the three-dimensional card will make the jump, compared, perhaps, only with the idea 3dfx of its first hardware graphic accelerator voodoo.